← Back to rules Mind War

Learn by playing a turn.

Play a guided Ruby round. Choose who to ask, name the exact card, and watch the clues become a map.

Your turn

Find the missing Ruby cards.

You have Ruby, so you may ask any opponent for one exact Ruby card.

  1. 1Make an ask
  2. 2Test again
  3. 3Watch the turn
  4. 4Use the clues

Choose who to ask

You know where two cards are.

Dragon and Prince are in your hand. Start testing the other four.

    Your Ruby cards

    Choose the exact card

    Choose one person and one card.

    Your mental map

    What you know right now.

    A check is certain. A cross rules someone out. A dot is still possible.

    Keep playing in your AI chat.

    Want a longer game? Copy the complete lesson into the AI chat you already use. It runs all six seats and stops after every public action.

    • Shows only your hand and public actions
    • Tracks known, possible, and ruled-out holders
    • Explains how transfers change the map
    • Ends with a Claim or Sneak Attack decision

    Paste it into the AI chat you already use.